To build a garden in VR, I began asking myself these questions
What makes a garden a garden? What makes a plant a plant? What do we need and want to get from a garden? What do we need and want to get from a VR garden? What do we want to feel in the garden? What do we want to feel in the VR garden? How can I optimise the 3D garden in VR? What kind of shapes can be recognised as plants? What kind of primitive shapes can I use to assemble a plant? How can I edit 3D nature to create a 3D garden? What kind of sounds should the garden have? What colour can be considered as 'natural' for virtual plants? If virtual plants can grow, how would they grow? If virtual plants have behaviour, what would it be?
And there were more questions that I cannot recall at the moment. A Garden VR is my answer to these questions.
A Garden is a VR garden where virtual horticulture is studied and practiced. This release is its printed version.